AI Insights · Timothy · October 2021
Top 5 Superhero Games in Austria Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 superhero games in Austria during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, Austria's superhero game market on a unified platform saw varying performance among the top 5 applications. Here’s a closer look at the trends in weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced significant fluctuations in weekly revenue, peaking at roughly $67.7K in early July and closing the quarter at around $6K. Weekly downloads peaked at 362 in the week of July 5 and tapered off to 67 by the end of September. Active users ranged from a high of 3.5K in mid-July to 2.7K at the quarter's end.
Marvel Contest of Champions by Kabam Games, Inc. saw its highest weekly revenue of approximately $34K at the start of the quarter, with a subsequent decline to about $9.3K by late September. Downloads remained relatively stable, peaking at 382 in late August and ending the quarter at 150. Active users showed a gradual decline from 2.4K in late June to 1.7K by the end of September.
MARVEL Strike Force: Squad RPG by Scopely, Inc. maintained consistent weekly revenue, with notable peaks of around $11.1K in mid-August and $10.9K in mid-September. Downloads peaked at 509 in early July and ended slightly lower at 250 in late September. Active users remained fairly steady, ranging from 2.6K in early July to 2.2K at the end of the quarter.
MHA:The Strongest Hero from A PLUS JAPAN Inc. showed varied weekly revenue, peaking at around $6.8K in late June and closing the quarter at about $1.6K. Downloads saw a high of 713 in mid-July, falling to 102 by the end of September. Active users peaked at 2.5K in mid-July and decreased to 1.6K by the end of the quarter.
Lastly, Legendary: Game of Heroes from PerBlue Entertainment, Inc. experienced more modest weekly revenue, peaking at around $3.2K in late July and ending the quarter at approximately $2.7K. Downloads were minimal, with a peak of 25 in early September. Active users fluctuated slightly, ranging from 182 in mid-August to 118 by the end of September.
These insights into the performance of the top superhero games in Austria during Q3 2021 highlight the dynamic nature of the gaming market. For more detailed data and analysis, visit Sensor Tower.